It's been a while but I have a new version of Gensoblazer out for you to play. I have added a new level (now there are nine dungeons) and a new playable character(with a total of 12) as well as some more side quests (about five new ones).
You can download the game here download link
Saturday, December 3, 2011
Friday, September 23, 2011
Gensokyo Everyday's story is dead, Long live Gensoblazer
As you can probably guess from how long this blog has gone without an update I am no longer working on Gensokyo Everyday's story. The project was just to big and unfocused. However In the past few months I have been working on a new Touhou rpg Gensoblazer. It's sort of a take on those games where the villain destroys the world and you have to rebuild it. The game is fairly complex as it is on the fifth release. There are eight dungeons and eleven playable characters. You can download it here download link
Monday, November 15, 2010
New version Out
Yes after 2 months of hard work another version of Gensokyo everyday story is out. It has the following improvements
23 new recruitable characters
Everyone has more combat skills
Five new characters in the game Including you know who
The game no longer needs an RGSS
Several bug fixes.
You can download the game here
23 new recruitable characters
Everyone has more combat skills
Five new characters in the game Including you know who
The game no longer needs an RGSS
Several bug fixes.
You can download the game here
Saturday, September 18, 2010
An idiot about idiocy
Hello everyone, I am here to tell you that there is a new version of Gensokyo Snack wars. The reason for the post title is that I originally uploaded it nine days ago and forgot to post it on this blog. This is ironic since the latest edition is version 0.09 (the strongest update). What can you get from the new edition, how about this...
Added the spell card rules for more powerful people
Added seven new characters to the game
Added the ability to recruit seventeen new characters
Added a new scenario character (Cirno)
Fixed a bunch of bugs
You can download the game at This link
Added the spell card rules for more powerful people
Added seven new characters to the game
Added the ability to recruit seventeen new characters
Added a new scenario character (Cirno)
Fixed a bunch of bugs
You can download the game at This link
Wednesday, May 5, 2010
Version 0.08
I know it has been a long, long time since my last update but do not fear anymore for version 0.08 is now out. There are several improvements including
A new dueling system implemented for level 1-3 bosses
New ways to make money including photography (inspired by the release of the latest game) and opening a shop
A few new events mostly centered around the Reisen and Sanae scenarios
The temple of Myouren is now in the game
And you can now download it at the low low price of nothing at this link
A new dueling system implemented for level 1-3 bosses
New ways to make money including photography (inspired by the release of the latest game) and opening a shop
A few new events mostly centered around the Reisen and Sanae scenarios
The temple of Myouren is now in the game
And you can now download it at the low low price of nothing at this link
Sunday, March 7, 2010
Version 0.07
Hi everybody first of all I am not dead and second of all there is a new version of the game out. In this new version you can get weapon skills. There are also a bunch of fixes to the game in general.
You can download it at this link
You can download it at this link
Friday, February 12, 2010
Credit where credit is due
Monday, January 11, 2010
Version 0.05
It has been less than two weeks but I have a new version of Gensokyo Everyday's story ready for your playing pleasure. The following improvements have been made.
You can now play as Marisa.
You can now visit Youkai mountain.
You can now Fight all the visable characters that are level 1-4 bosses.
Over a dozen bugs have been fixed.
Note you can download the game here
here
You can now play as Marisa.
You can now visit Youkai mountain.
You can now Fight all the visable characters that are level 1-4 bosses.
Over a dozen bugs have been fixed.
Note you can download the game here
here
Tuesday, December 29, 2009
Version 0,04
I have a new version of the game up. The there have been many improvements including
Better mapping (I worked hours on this)
More skills and cooking items
more events
Combat skills
new areas including Hakugyokuro
Anyways you can download it at this spot
Better mapping (I worked hours on this)
More skills and cooking items
more events
Combat skills
new areas including Hakugyokuro
Anyways you can download it at this spot
Saturday, December 12, 2009
Get knocked down get up again
I posted the game at a more rpgmaker oriented site and got slapped down pretty hard for my mapping. In all honesty I wasn't concentrating on that too hard as working out the details of a non linear game is a bit more thought consuming than most rpgs. However it wasn't all bad since I got some good advice on how to make better maps.
Quick edit, for an example of how I am improving things look at this new picture and see the change.
Quick edit, for an example of how I am improving things look at this new picture and see the change.
Thursday, December 10, 2009
Version .03 of Gensokyo Everyday's story
I was planing on having another version of Gensokyo Everyday's story up before the end of the year and here it is. This is a much improved version of the game even though it is still woefully incomplete. Improvements I have for this version include:
An actual working combat system
More events, skills and items
A new scenario and maps because the game was sorely lacking in vampires
Better mapping, to show an example of how it has improved
Before

Now

Anyways to get your hands on the new download you can find it here
An actual working combat system
More events, skills and items
A new scenario and maps because the game was sorely lacking in vampires
Better mapping, to show an example of how it has improved
Before
Now
Anyways to get your hands on the new download you can find it here
Friday, November 20, 2009
barrage of realization
It came to me about a couple of days ago but I realized something important that my game was missing. You see central to the Touhou experience is the fact that in the land of Gensokyo girls will beat each other up with shiny magic bullet formations called Danmaku at the drop of a hat (which almost all of them wear). However my game was critically lacking in combat support. This most obvious in a certain event when the option of beating up a certain character to pass the event was left out even though it was probably the course of action that most Touhou characters would probably have taken.
I plan on changing this in the next edition with support for a more vigorous combat system complete with an item based combat system.
I plan on changing this in the next edition with support for a more vigorous combat system complete with an item based combat system.
Monday, November 16, 2009
New version
After almost three weeks of work I have come out with a new version of Gensokyo Everyday's story. This new version is expanded in several ways,
New maps, Including a workable forest of magic
New skills, Including the beginnings of the fishing system
New Items, Including the ability to fly instantly to other locations
Most importantly there is now a scenario to play Reimu other than the tutorial. This scenario as well as the game is still very incomplete. It is grounded enough that it does provide a basic framework for the rest of the game. Thus at this point I am very open to comments and constructive criticism on how to improve the game. You can download the game here http:download link
FAQ
1.When do the events in the Reimu Scenario occur?
A:All but one start on a preplanned day with the latest of them beginning on day 12.
New maps, Including a workable forest of magic
New skills, Including the beginnings of the fishing system
New Items, Including the ability to fly instantly to other locations
Most importantly there is now a scenario to play Reimu other than the tutorial. This scenario as well as the game is still very incomplete. It is grounded enough that it does provide a basic framework for the rest of the game. Thus at this point I am very open to comments and constructive criticism on how to improve the game. You can download the game here http:download link
FAQ
1.When do the events in the Reimu Scenario occur?
A:All but one start on a preplanned day with the latest of them beginning on day 12.
Saturday, November 7, 2009
attack of work
I have been working a lot for the past few weeks and that has been slowing down production of the game considerably. This does not mean I have stopped working on it though, as I plan to have a new and improved version ready sometime next week 16th-20th)
Tuesday, October 27, 2009
An update and a new release
Hello everybody. If you thought that a blog about a game with no media to said game was incredibly lame you were right. But I am now here to fix this. You can download a simple tutorial of the game. While I did have something done as of the last post it consisted of walking around a few poorly made maps and having one line conversations with six or so characters, all of which you could accomplish in three minutes. However this tutorial should not only give you some idea of how the larger game is going to be played but also be far more substantial in terms of game play as it should take at least 10 minutes. Maybe the next release will contain a half an hour's worth of gameplay(or more).Anyways enough talking and here is the link to the game
Note you need rpgmaker xp rtss to play the game.
Note you need rpgmaker xp rtss to play the game.
Friday, October 16, 2009
Gensokyo snack wars begins!
Hello everybody reading this and welcome to Gensokyo snack wars. What is that you ask? Namely It is a Touhou fan game that I am making using rpgmaker xp. If you don't know what Touhou is, it is a series of very popular video games that you can learn more about by reading this
For those of you that do know what it is (which you should at least because you read the link) Gensokyo Snack wars is a different type of rpg game, more of a harvest moon type game rather than a dragon quest or final fantasy type rpg, In other words a game that focuses more on making money and building relationships than on defeating an big monster.
As of right now I am only at the bare beginnings of making the game as I only have three areas mapped out and of what I do have done with them, the forest of magic isn't much of a forest yet and the human village only has two buildings so far. I plan to continue working hard at the game so as to have a simple demo ready soon. Please continue to check back with this blog and watch Gensokyo Snack wars grow.
For those of you that do know what it is (which you should at least because you read the link) Gensokyo Snack wars is a different type of rpg game, more of a harvest moon type game rather than a dragon quest or final fantasy type rpg, In other words a game that focuses more on making money and building relationships than on defeating an big monster.
As of right now I am only at the bare beginnings of making the game as I only have three areas mapped out and of what I do have done with them, the forest of magic isn't much of a forest yet and the human village only has two buildings so far. I plan to continue working hard at the game so as to have a simple demo ready soon. Please continue to check back with this blog and watch Gensokyo Snack wars grow.
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